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Dr. Kawashima's Brain Training : ウィキペディア英語版
Brain Age: Train Your Brain in Minutes a Day!

''Brain Age: Train Your Brain in Minutes a Day!'', also known as ''Dr. Kawashima's Brain Training: How Old Is Your Brain?'' in PAL regions, is an entertainment video game that employs puzzles. It was developed and published by the video gaming company Nintendo for the Nintendo DS handheld video game console. Nintendo has been careful not to claim the game has been scientifically validated, however stating that it is an "entertainment product 'inspired' by Kawashima's work in the neurosciences."〔Lawton, Graham (January 12, 2008) ( "Is it worth going to the mind gym?" ), New Scientist (online), Issue 2638, retrieved 2009-03-18;〕
It was first released in Japan, and was later released in North America, Europe, Australia, and South Korea. It was followed by a sequel titled ''Brain Age 2: More Training in Minutes a Day!'', and was later followed by two redesigns and ''Brain Age Express'' for the Nintendo DSi's DSiWare service which uses popular puzzles from these titles as well as several new puzzles, and ''Brain Age: Concentration Training'' for Nintendo 3DS.
''Brain Age'' features a variety of puzzles, including stroop tests, mathematical questions, and Sudoku puzzles, all designed to help keep certain parts of the brain active. It was included in the ''Touch! Generations'' series of video games, a series which features games for a more casual gaming audience. ''Brain Age'' uses the touch screen and microphone for many puzzles. It has received both commercial and critical success, selling 19.00 million copies worldwide (as of March 31, 2013) and has received multiple awards for its quality and innovation. There has been controversy over the game's scientific effectiveness.
The game was suddenly made available on the Nintendo eShop in Japan on June 3, 2014 and in Europe on June 12, 2014 without any prior announcements, albeit Nintendo announced earlier in 2014 that they were preparing to release Nintendo DS titles for the Wii U, and the title is not only the first Nintendo DS game to be re-released as a Wii U Virtual Console title but was also available only to users who updated their system software to 5.0.0. It was being distributed for free until June 30, 2014 in Japan and July 10, 2014 in Europe, but is going to be available for purchase starting from June 25, 2015 in Europe.
==Gameplay==

''Brain Age'' is designed to be played a little each day, similar to the ''Nintendogs'' titles and ''Animal Crossing: Wild World''. The Nintendo DS is held on its side, with the touch screen on the right for right-handed people and the left for left-handed people. The game is entirely touch and voice-controlled – the player either writes the answer to the puzzle on the touch screen or speaks it into the microphone. Before the player can begin a Brain Age session, he or she must input information. First, players must confirm the date and select which hand they write with. The player then inputs his or her name and date of birth.
At the end of all Brain Age Check puzzles, Training puzzles, Quick Play puzzles, and Sudoku puzzles, the player is shown how quickly he or she completed it, the player's speed (according to metaphors such as "bicycle speed" and "jet speed", the highest being "rocket speed"), and a tip for either improving the player's brain or a game-related tip. If the player's time or score in Brain Age Check or Training is high enough, it will appear on one or both of the Top Three. The Top Three shown is the player's own top three attempts at a puzzle, while he or she can also compare the top three with those of other saved players.
While the player is navigating the menus outside of the puzzles, Professor Kawashima appears to prompt and encourage the user. ''Brain Age'' allows up to four players to save profiles on one DS game card, and these players can interact with each other in several different ways. There are five modes of play – Brain Age Check, Training, Quick Play, Download, and Sudoku.
When starting a session, Kawashima may ask the player to participate in a Picture-Drawing Quiz, which requires the player to draw a person, place, or thing by memory using the touch screen. After the player has done all three, the game will compare his or her drawing to an example created by the game developers, along with advice of what to emphasize on below its image. If more than one player profile is saved on the game card, images for the day can be compared to those of other players.
Kawashima may also ask the player to participate in a Memory Quiz, which requires the player to recall a recent event, such as what the player ate or the most interesting thing seen on television the day before. Several days later, it will ask for the answer originally provided, and will then compare the answer given several days ago and the answer given on the current day to test the player's recollection skills. The player is not scored on his or her ability to remember. The purpose of these tasks is to help the player improve his or her recollection.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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